Act 1 drops
21 places in Act 1, 31 items between them with a drop source recovered from the client.
Nothing in this part of the world matches that. It may drop somewhere else, or anywhere at its base rate.
8 zones, 5 rifts, 3 specials, 3 boss dungeons, 1 boss, 1 tutorial.
King’s Tomb Boss dungeon · 17 items
Identical drop table: Northern Post, Old Mausoleum.
Black Tower Special · 8 items
Identical drop table: Pumpkin Cellar, Rat Den.
Village of Lamia Zone · 8 items
Identical drop table: Woodhill Plains.
The Pumpkin Patch Zone · 7 items
Fields of Battle Zone · 6 items
Identical drop table: Outskirts of Inoya, Witching River.
King's Garden Zone · 6 items
Unstable Rift 01 01 Rift · 4 items
Identical drop table: Unstable Rift 01 02, Unstable Rift 01 03, Unstable Rift 01 04, Unstable Rift 01 05.
Places with no recovered drop table
3 places in Act 1 exist in the client's zone catalogue but no item names them as a source in the data recovered so far.
- King's Throne
- River of Inoya
- Witching River
Other parts of the world
A rate here is the chance in this place specifically: the client keeps a multiplier per place and applies it to the item's base rate, so a place an item is meant to be farmed in gives a smaller number than the same item dropping anywhere. A handful of rows say the rate was not recovered, which means the client stores a place but no usable multiplier for it.
Zones are procedurally generated, so this says which place, not where inside it. For an item's overall rarity see the item drop rates.